This book consist of five chapters and two appendixes, the first chapter generally look at narration and how it connects with the audience while providing a whole picture of the book and the related research that help the author in gaining her conclusions. Chapter two will discuss the theories that are the frame for this research while elaborating how they can be connected to each other. Chapter three and four respectively will be focused on the history of interactive narrative in Mystery genre in books and video games. Both chapters are concluded by presenting the readers with the statistics that are gathers in the field study designed for this book. The fifth and last chapter would be conclusion. In appendix one the questionnaires which were used in field study are brought so the readers can get familiar with how statistics are gathered. Appendix two is about a software that was written for this research and helped the author to analyzed and classify the results driven from the field study.